Mistress the Revenant Card. Diluc Skill Talents Basic Attack: Tempered Sword Normal AttackShield. (45 str, 26 dex, 10 int, 40 faith) Lightning Black knight Halberd + 5 total damage is 633' But this weapon has C scaling in. I recommend getting this weapon and getting the needed Strength/Dexterity quickly. On the wiki it was telling me to get: 'Extra Notes: This is one of the most powerful weapons in the game with an extremely high base damage and fast move set, it also being a halberd.(Card effects do not stack.)Since swordsman and knight are melee warriors, their base attack is dependent with STR stats. Each stack increases the targets damage received from Mages by 5. Can stack up to 3 times and lasts 10 seconds.
The Black Sword: 42 (510) CRIT Rate 6 (27.6) Justice Increases DMG dealt by Normal and Charged Attacks by 2040.Dias should have a good balance between his HP and Defense since both are crucial for him to be tanky. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 2040 for 6s. At the end of the sequence, perform a more powerful slash.Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 2040 for 6s. At higher levels, you can allocate some on AGI or LUK as some of your passive and active buff bonuses are depending on the total stats (Like Sword Speed Boost, Aura Blade, and Double Blow).Drains Stamina over time to perform continuous slashes. Best wireless color laser printer for macMyocardial damage (creatine kinase. Editor’s Note.Plunges from mid-air to strike the ground, damaging enemies along the path and dealing AoE DMG upon impact.Hospital, University of Birmingham, Heart of England NHS Foundation Trust, Sutton. An ideal Dias should have about 25,000 HP, 2,000 DEF and 70 resistance in total. ![]() Diluc Constellation SkillDiluc deals 15% more DMG to enemies whose HP is above 50%.When Diluc takes DMG, his Base ATK increases by 10%, and his ATK SPD increases by 5%. Tradition of the Dawn KnightRefunds 15% of the ores used when crafting Claymore-type weapons. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect. Blessing of PhoenixThe Pyro Enchantment provided by Dawn lasts for 4s longer. Average Base Dmg Knight Ms2 Upgrade Level IsAdditionally, Searing Onslaught will not interrupt the Normal Attack combo.Increases ATK by 20%. The maximum upgrade level is 15.After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%. This effect lasts for the next 2s.Increases the Level of Dawn by 3. Within 2s of using Searing Onslaught, casting the next Searing Onslaught in the combo deals 40% additional DMG. The maximum upgrade level is 15.Casting Searing Onslaught in sequence greatly increases damage dealt. Adobe premiere free download full version with serial keyIncreases Vaporize and Melt DMG by 15%. Increases Overloaded and Burning DMG by 40%. Can only occur once every 30s. Recommended Artifact Stats & Substats ArtifactBest Artifacts and Weapons for Diluc Best Diluc Artifacts Ranked RatingIncreases Overloaded and Burning DMG by 40%.Using an Elemental Skill increases 2-Piece Set effects by 50% for 10s.If the wielder of this artifact set uses a Sword, Claymore, or Polearm,It increases their Normal Attack DMG by 35%.ATK +18% / Normal & Charged ATK DMG +15% /ATK +18%.When HP is below 70%, the CRIT Rate increases by an additional 24%.Increases Shield Strength by 20%. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.The searing flames that run down his blade cause Diluc's Normal and Charged Attacks to deal Pyro DMG for a time. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all enemies in its path. Max 3 stacks.Releases intense flames to knock nearby enemies back, dealing Pyro DMG. Lasts for 20s or 8 vacuum blades. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to opponents along its path. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.Increases all DMG by 8%. While protected by a shield, this ATK increase effect is increased by 100%.Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. Can only occur once every 0.3s.
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